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Recruitment Rules

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Recruitment Rules Empty Recruitment Rules

Post  Dr. Slavic Thu Aug 16, 2012 12:47 pm

This is the place where you post recruitment threads, which you can do after your tactician levels up, or by spending 150 Gold on a mercenary. This is the only spot where you spend money outside of the marketplace. The level at which recruits start out at is shown below.

[Tactician Level | Recruit Level]
1-4 | 1
5-9 | 2
10-14 | 3
15-19 | 4
20-24 | 5
etc. etc.

As when joining, new recruits start out as one of the base classes and have their stats decided on via admin through random number generating. To recruit, simply make a thread titled '______(Tactician's name) - Recruiting' and state at the top which method you are using to recruit.

--Unit--

Name: [Name]
Age: [Age]
Gender: [Gender]
Height: [Height]
Weight: [Weight]
Level: [Level]

Physical Description: [What the unit looks like, hair color, eye color, what their hair looks like, scars, etc. Feel free to include a picture as well]

Personality: [How the unit acts, any of their quirks, why they fight, IF they fight, etc.]

History: [What was the unit doing before joining the tactician, where were they from, education, employment, relationships, etc.]

Connection to the Group: [Why is the unit now under deployment under the tactician? Personal connections, mercenary, etc.]

Class: [Unit’s class]

[Filled by Admin]
Health:
Strength:
Magic:
Defense:
Resistance:
Luck:
Speed:
Movement:

---------
These units are the lifeblood of a tactician's organization, and take care of many of the missions and the combat. The units aren’t just generic people running around aimlessly underneath the iron fist of a dictator, they all have lives and personalities, and should be just as fleshed out as the tactician.

--Stats--
Health - Determines how many hits a unit can take before falling in battle.
Strength - Determines how hard melee weapons and unarmed attacks will hit other units.
Magic - Determines how effective magic attacks will be on other units.
Defense - Determines how fortified a unit will be against physical attacks.
Resistance - Determines how fortified a unit will be against magical attacks.
Luck - Determines how often a unit strikes with a critical hit or successfully dodges an opponent’s attack.
Speed - Determines how many times a unit hits during an attack or counterattack.
Movement - Determines how far a unit can move in one turn.

--Character Stats--
A newly recruited character starts out with fairly similar stats to all other recruits, based in a random number generator, and is spread as follows.
Health - 40~50
Strength - 15~20
Magic - 15~20
Defense - 10~15
Resistance - 10~15
Luck - 0~5
Speed - 5~8
Movement - 4~10

The new unit then has a total of 10 points to put wherever they feel like raising the points. Note that you cannot lower scores to redistribute them elsewhere, only raise with what you have. Every unit also starts as a Scout, Pupil, Recruit, or Brawler, and their stats are affected as such. Every unit also starts out with 25 Gold to spend on equipment, though this Gold is shared by all members of a tactician’s team.

--Character Profile--
Every user will have a place where all of their characters go, including their tactician, their units, and any NPCs that may have an important spot in or with their group, all under a topic titled after your team, i.e. Soul’s Dark Reapers. Anyone can view these profiles, but only admins can alter posts, and only the owners can post.
Dr. Slavic
Dr. Slavic
Admin

Posts : 38
Join date : 2012-08-15
Age : 28
Location : Yttrewer

https://asthos.board-directory.net

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