Mission Rules
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Mission Rules
--Missions--
A mission board is updated often, which gives tacticians a chance to send individual units out into the field who they feel need to train to do various missions. These usually involve removing a monster problem from a nearby village or protecting a sacred treasure for a number of turns, or convince a diplomat to stop arming a neighbouring country. These missions offer a varying amount of experience and gold as rewards, and occasionally unique or rare weapons or spells. Each mission receives its own thread, and a judge for the thread will play for any enemies or NPCs you may need to fight or roleplay with.
--Levelling--
Tacticians have two sets of levelling to be conscience of; Their own level and the level of their units. Tacticians earn levels and experience from battling, completing missions, and roleplaying, while units gain experience from battling other units inside of battles, as well as missions and roleplaying, similar to the tacticians. Tacticians level up when they reach enough Experience and spend it on a level. When a tactician levels, they gain a new recruit for their squad / army / militia / whatever have you, which they then create as they did their original three. When a unit gains enough experience to level up, they level up right there, and all of their stats go up between 0~3, via random number generator. Whenever a unit reaches a tenth level (10, 20, 30...), they become available to promote, which makes them more powerful and versatile. This can be decided on through the class trees. Units can also be demoted, but it costs a variable amount of money for every demotion. This allows units to take completely different paths if they so wish.
A mission board is updated often, which gives tacticians a chance to send individual units out into the field who they feel need to train to do various missions. These usually involve removing a monster problem from a nearby village or protecting a sacred treasure for a number of turns, or convince a diplomat to stop arming a neighbouring country. These missions offer a varying amount of experience and gold as rewards, and occasionally unique or rare weapons or spells. Each mission receives its own thread, and a judge for the thread will play for any enemies or NPCs you may need to fight or roleplay with.
--Levelling--
Tacticians have two sets of levelling to be conscience of; Their own level and the level of their units. Tacticians earn levels and experience from battling, completing missions, and roleplaying, while units gain experience from battling other units inside of battles, as well as missions and roleplaying, similar to the tacticians. Tacticians level up when they reach enough Experience and spend it on a level. When a tactician levels, they gain a new recruit for their squad / army / militia / whatever have you, which they then create as they did their original three. When a unit gains enough experience to level up, they level up right there, and all of their stats go up between 0~3, via random number generator. Whenever a unit reaches a tenth level (10, 20, 30...), they become available to promote, which makes them more powerful and versatile. This can be decided on through the class trees. Units can also be demoted, but it costs a variable amount of money for every demotion. This allows units to take completely different paths if they so wish.
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